
- MODS DE GTA SAN ANDREAS PARA PC DRIVER
- MODS DE GTA SAN ANDREAS PARA PC CODE
- MODS DE GTA SAN ANDREAS PARA PC PC
- MODS DE GTA SAN ANDREAS PARA PC WINDOWS 8
- MODS DE GTA SAN ANDREAS PARA PC PS2
Saving in Madd Dogg’s mansion will no longer trigger the missing basketball glitch. Gym glitch (“You have worked out enough…” showing infinitely) has been fixed. MODS DE GTA SAN ANDREAS PARA PC DRIVER
Travelling far away from the map will no longer trigger the extra gang territories glitch, nor will it corrupt the Taxi Driver submission.Temple and Queens are now correctly called on the police scanner.PCM WAVE files with an ID3-TAG will now also work with the game.PCM WAVE has been expanded to also accept additional profiles (Now 8/16/24bits, Mono/Stereo and up to 48Khz).User Tracks now supports the FLAC codec (Only 8/16/24bits, Mono/Stereo and up to 48Khz).With User Tracks automatic scan enabled, MP3 playback will now work properly if QuickTime is not installed.
MODS DE GTA SAN ANDREAS PARA PC PS2
Coronas’ don’t have a Z test forced all the time now - as a result, sunglare now matches original PS2 version. Muzzle flash will now show up when firing the last bullet from the clip. In addition, when playing on Visual FX Quality higher than low, the game will now cast up to 6 lights on each model both indoors and outdoors (on Low details, game’s stock behaviour has been kept - allowing up to 4 lights per model outdoors and 6 indoors). Lights now get casted on vehicles and peds properly - previously, they’d dissapear under some conditions. MODS DE GTA SAN ANDREAS PARA PC PC
In addition, if illumination value is absent from the timecycle (like on a stock PC timecycle), the game will now default to 1.0.
Illumination value from timecyc.dat now accepts any float value in 0.0-2.0 ranges, not just 0.0, 1.0 and 2.0. Toggling car lights on does not make windows invisible when viewed from inside anymore. Moonphases now show up correctly, like on PS2 version (only when playing in 32-bit colour mode). MODS DE GTA SAN ANDREAS PARA PC CODE
Some car panels now swing after car’s explosion (like they were meant to be but the code forcibly fixed them immediately after damaging).Detached vehicle parts now render from both sides.Detached vehicle parts will now remain the same colour as the vehicle they came from.Vehicle lights do not get dark after being being initially lit anymore (like on PS2).Numberplates are now bilinear filtered, resulting in a smoother look.Custom numberplates are now also allowed on bikes.
Custom numberplates now show up correctly in all cases. Dirty cars are now able to get clean (like in 1.01). Blown up vehicles are now correctly coloured and no longer shine (like in 1.01 and Steam versions). Holding a weapon will not cause some objects to be incorrectly lit anymore.
Weapons are now visible when viewed through a vehicle window. Dual rear wheels now show up properly (Yosemite, Tanker etc.). Hunter interior does not dissapear when viewed through the glass door panel. They now have a blurring effect present in VC and PS2 version of SA Helicopter rotors and plane propellers now work correctly. Fixed a bug causing cheat-spawned melee weapons to be forcibly replaced by other melee weapons upon walking into a pickup. Fixed an issue introducing graphical artifacts from ped animations with high RAM usage - so called “streaming memory bug”. Fixed sun lens flare effect not appearing with AMD/Intel graphics cards. Wet road reflections render properly again (just like with Road Reflections Fix).
Area name colour now matches the gang colour of the gang that owns that territory (off by default). Subtitle and Radio text sizes can now be toggled between the original release and updated Steam version. A heap corruption in one place is now fixed (did not affect gameplay but could potentially make the game crash). Path to the GTA San Andreas User Files directory is now obtained differently, increasing compatibility and future-proofing the games more. MODS DE GTA SAN ANDREAS PARA PC WINDOWS 8
DirectPlay dependency has been removed - this should improve compatibility with Windows 8 and newer. If the settings file is absent, the game will now default to your desktop resolution instead of 800圆00x32. 16:9 resolutions are now selectable (like in 1.01). Mouse vertical axis does not lock during camera fadeins now. Mouse vertical axis sensitivity now matches horizontal axis sensitivity. Mouse should not lock up randomly when exiting the menu on newer systems anymore. Game timers now tick in a more accurate manner, making them not freeze if framerate exceeds 1000 frames per second in other words, this fixes occasional freezes on fadeouts if playing with Frame Limiter off. More precise frame limiter, reducing lag spikes a bit when playing with Frame Limiter on. As a result, game now locks properly on 30 FPS instead of 25 FPS These options are enabled by default, unless stated otherwise. Fixes without that symbol require 1.0.įixes marked with can be configured/toggled via the INI file. This modification attempts to fix some of them.įixes marked with are supported in 1.0, Steam and Rockstar Games Launcher versions. These games are surely great, nonetheless they have some issues.